Wednesday, July 30, 2014

Valiant Hearts: The war game that needed to exist

               Warfare may be one of the most common themes in video games today. Yet, it is also one of the least well explored themes in use. War is used as a stage to highlight the player character's skill and perseverance, whether it be as a front-line combatant or a non-entity general.  Courage, valor and sacrifice are narrative elements used to exact an emotional toll from the players and anti-war messages are increasingly becoming a staple of every triple A title. Despite it all, the gameplay itself often subverts and contradicts the message the narrative tried conveying. Courage and valor on the NPC's part feel empty when it is solely the player character's actions that decide the outcome of every battle. The gratuitous amount of NPC deaths fail to impact players as much as they should since overuse of the trope has turned it into a cliché.  Even the obligatory anti-war messages lose their meaning when the player is rewarded for causing as much death and destruction as possible.

               In short, while war games often glorify warfare - intentionally or not - very few of them of them portray the true cost of warfare. Very few games even attempt to show warfare as something other than a stage for winning personal honor and glory. And even fewer games choose to not portray the "other side" as irredeemable zealots dedicated to wiping out all that the player might care about. Valiant Hearts: The Great War (or Soldats Inconnus : Mémoires de la Grande Guerre) is one of those games.

               In Valiant Hearts, the player doesn't play as a soldier or, more accurately, the hyper-competent, bullet guzzling, nigh invulnerable superhuman that passes as a 'soldier' in most video games. Instead, the player takes on the role of several everyday people who were obligated to join the war through forces beyond their control. An aging French farmer drafted into serving his country, his German son-in-law fighting on the opposite side, a Belgian veterinarian turned field nurse searching for her father, an American Legionnaire  haunted by what the war took from him, and a loyal German rescue dog form the core cast of characters that the player controls at various points. The diversity of player characters ensure, that not only do you see, firsthand, a wide variety of different battles that defined the Great War but also that you see them from several different sides. Even though there is a comically exaggerated German general opposing most of the player (as is appropriate considering the art style), it is the war itself and not any particular side that is portrayed as the main antagonist. Great care is taken to show atrocities and acts of valor committed by all factions involved and, ultimately it is humanity and humility that is celebrated in place of romanticized honor

.

               Although player characters do talk in their native languages, they are usually soft-spoken enough that they may as well be speaking gibberish. Most of the instructions in the game are conveyed, instead, through pictures and miming. This is actually a stroke of genius on the part of the designers. The Great War so combatants from countries as far apart as America and India fight together on the same field and, obviously, verbal communication was bit problematic. The slightly exaggerated body language not only helps in understanding game objectives, but also conveys a sense of the truly global nature of the Great War using the breach of communication as a narrative tool.

               But the story-telling isn't the true gem of this game. Surprisingly,  for a game as apparently story focused as Valiant Hearts, the true star ends up being the gameplay itself! This is largely because of how the gameplay reflects the game's narrative : Outside of a few ambiguous instances, the player characters never kill. You read that right. Valiant Hearts is a war game where the player hardly, if ever, kills.  In fact, the gameplay actually rewards saving lives regardless of the rescued party's faction. The true brilliance of this piece of game design doesn't become apparent until the player has had a few hours of gameplay under his/her belt. You stop seeing the NPCs as 'us' and 'them'. Instead, you start seeing them all for what they really are - people who are just as terrified and disgusted at the acts war has forced them into doing.

               Another interesting way in which gameplay is used to deliver narrative is through the collectible memorabilia scattered throughout the battlefields of Europe. You don't need any of them progress through the game but every one of them unlocks a little tidbit of history that sheds more light on the conflict in large. The game isn't perfectly historically accurate, but these little tidbits are. The designers knew that completionist gamers would be driven to gather every collectible and decided to make the experience more rewarding by inserting actual history into them. This results in a surprisingly educational bit of gameplay.

               No discussion of Valiant Hearts can be complete without mentioning the canine companion, Walt, who, instead of being just a set-piece to establish emotional attachment, is a part of the core gameplay. From dragging soldiers out from rubble to distracting enemies - Walt does it all. In fact, a large chunk of puzzles require Walt's assistance to overcome. Obviously, there is an option to pet Walt. It doesn't affect gameplay in anyway but come on! Who wouldn't want to? (Appropriately, there is an achievement for doing so, as if the players needed more encouragement!)

               In conclusion, Valiant Hearts is definitely the war game gamers needed: a game that vilifies war instead of glorifying it; a game that shows how real families were broken up to answer their call of duty; a game that demonstrates how no amount of medals of honor can replace the loss of a loved one. Valiant Hearts is a game that strays from mainstream depictions of war in order to deliver a message, and succeeds brilliantly thanks to its combination of storytelling, art style and thoughtful gameplay mechanics.


               

No comments :

Post a Comment